^a${value} Second(s) Recharge | 6
|
${value} Energy Cost | 30
|
Launches ${value} Projectile(s) | 1
|
${value} Target Maximum | 3 3 3 4 4 4 5 5 5 6 6 6 7 7
|
${value}% Reduced Damage for ${duration} Second(s) | min: [6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0]% Reduced Damage for min: 3.0 Second(s)
|
${value}% Reduction to Enemy's Health | min: [6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0]
|
${value}° Arc of Attack | 360
|
+${value}% Physical Damage | 10 14 18 22 26 30 34 38 42 46 50 54
|
MaxLevel | 8
|
UltimateLevel | 12
|